Alright guys, haven't really been posting in quite a while. Feels bad >.<
Anyways I've finally returned with something new, and a new icon to boot haha
Put simply, as the title says I'm currently the one Environment centric guy on a project several of my friends and I are working out for our Senior year of college, tentatively titled "Cloth and Ashes"
Here's my other teammate's threads, if you like what you see here go give them some feedback too, and vice versa!
Aqua Dark: Working on the female protagonist as well as spirits and possibly some help for me on the environment side
Vivetriquette: Working on the male protagonist as well as Spirits and possibly some environment assets
The group part of this has been put on hold and because of that I've done a complete shift of the colors to get this scene to work as a stand-alone piece
I'll explain the story a bit deeper into the thread for those interested, but for now I'll keep it more art centric
Basically we want to shoot for a style that's got the color and charm of handpainted stuff, but still utilizes all the usual maps (diffuse, spec, normal) to get nice results, rather than going a fully handpainted diffuse-only route.
We'll be trying to exaggerate and push a lot of the shapes, again for more of that charm our team admires in games like WoW, Carbine's upcoming MMO Wildstar and Valve's TF2 among others.
The goal of the project is to create an industry quality level (as large as we can go, we'll start small with a hub location and add portalled areas as we are able) And fill with several interesting and memorable characters (that'll be the job of my other two teammates)
Anyways enough text for now, I'll add more info (like story for those interested) in later posts or edits
For now here's some WIP stuff for the environment so far
Rock Texture, going to work on a smooth version as well to blend with it
Heavily WIP grass started using a technique I found on Jeff Parrott's blog
And a start (not yet optimized, or unwrapped) on a model for a chair a shaman might sit on in the game, my main focus right now is the natural environment aspects, but we're trying to twist any assignments we get in other classes towards our goal, so some things will get finished out of turn from the rest, and will probably have to get tweaked later to fit the final style.
There's a plane in the center (hidden here to show major geo) that will be alphaed out for a dreamcatcher-like design made out of leather running through the back of the chair. The planes on the sides will have feathers and other shamany doodads alphaed out of them