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AD Maya 2011 - .tga issue.

polycounter lvl 14
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DrunkShaman polycounter lvl 14
Greetings Polycounters;

After five hours of banging my head with hair modeling I finally got to the point where I am to use alphas for the hair texturing. The way I've learned is that you paint hair in photoshop, and create layer for alpha in the alpha channel to work on it. You need to save it as tga so when you plug the diffuse it should plug the alpha to surface shader automatically.

When I did that; It turned out to be like this:

https://dl.dropbox.com/u/7401935/TGA_Issue_SS1.jpg

Even in this situation the texture map doesnt seem to work nor does the alpha.

Any help will be really appreciated.

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