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UDK Mesh Vertex Transparency

polycounter lvl 8
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toxic_h2o polycounter lvl 8
Hey I had a question regarding, UDK material editor.

I am wondering if there is a way to set up a material that will draw the meshes vertices transparent based on their vertex color.

The goal is to be able to blend some separate terrain meshes(patches) together by floating them on top of one another.

example one mesh has a cliff texture and the other is a ground texture.

transparent_mesh.jpg

Thanks :D

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