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Locker door lp help

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S_ource polycounter lvl 9
I have made this hp locker and is going to move onto the lp. And for the vents on the door i'm wondering what would be best. I want to model them so you can see through, but that might be a bit overkill? Another alternative is to use alpha but i don't think that would be good to use alpha for such a thing. Maybe its just best to do the lp flat and maybe with a bump where the vents are? If i make a whole with geometry i think it will be hard to get a mesh that got a decent polycount and also bake well. The scene its for is thought to be a fps scene and is going to ba a portfolio pice so no real limitations on this. So anyone that have a suggestion on which is best and maybey some tips for edgeflow if its a complicated geo.

locker01.jpg

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