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the ultimate leap.

polycounter lvl 11
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nufftalon polycounter lvl 11
i have decided to create the ultimate environment. i have already gathered over 161 reference images. I will create this environment using 3ds max zbrush and final post processing in cryengine. I have never used cryengine this will force me to learn it. I am contemplating on buying ndo for brick work that needs to be done or use zbrush alphas and make normal maps with xnormal. I cant make it brick by brick it would take years to complete. I want to push cryengine and myself to its limit. I need a dev goal to set. I wanted to follow some sort of specs maybe pc specs. I will say that this project is a huge castle mountains road and trees. What should I set for my polycount and texture map I wanna put as much detail as i can. Anyhelp would be greatly appreciated.

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