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Handpainted CyberPunk Bot

polycounter lvl 8
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Texelion polycounter lvl 8
Cyber...PUNK ! because F*CK YOU !!!

^^

This is a little robot I made for school just here in some days ( was working on the Mixamo contest in the same time ). It's really simple, did the mesh in some hours putting boxes and cylinders together. I wanted to do Medieval Bender but the 2D concept was bad in 3D...

I will rig and animate it, and it will be controlable in realtime, with realtime IK and this kind of stuff.

Punkbot01.jpg

Moves ( pushing a specific key ):

- walk forward and backward
- turn 90°

Textures :

- panning ammo when fireing
- constant panning on the screen ( with overlayed lines in a 2-pass shader )

Aim Lock :

- the machine gun will aim and lock the targets

Shoot ( pushing a specific key ):

- when pushing the 'FIRE" key, launch the shooting anim

Particles :

- smoke particles of the cigarette
- smoke particles of the exhaust pipes ( under the ammo box )
- smoke particles of the canon when stopping fire

Well at least that's what is planned... have to do it in the Fresh Engine codded with LUA, so...

LOOOOOOOOOOOOOOOOOOOOOOOL

Replies

  • D4V1DC
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    D4V1DC polycounter lvl 18
    Reminds me of Orbb. :)

    Looks good, congrats!
  • Broadway
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    Broadway polycounter lvl 9
    Haha, this is great. For some reason the textures remind me of something you'd see in Quake 3 Arena.

    My only suggestion would be to add more edge highlights and possibly some slight color variation on the metal parts, particularly the feet/legs. There is a lot of cool looking geo down there that's hard to make out because it's all kind of one flat color.

    I dig it!
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