xelbatronic wrote: »
Hello Polycount! First post and first animation animation. Any crits would be great as I am still a student.Took a number of hours to animate.
Also hope I made this .gif correct
egymer wrote: »
Hey there! I know a lot of people at work have this workflow - getting the main body mechanics working outwards from hips, chest first. I myself always work pose to pose really haha! Keep it in stepped for as long as i can be patient to, and then polish in spline only problem is you have to keep checking back and forth for rotation issues. It's an interesting concepts though, but not one i have tried yet.
Flynny wrote: »
Almost ready for public use!
I'm also in the midst of looking for a job so in a mad scramble to get my reel together..
Widunder wrote: »
Mooooar! 20min this time again (except at the end where I took like 1min extra to make the beard, hehehee)
joarwho wrote: »
Cnc96 wrote: »
Hi all, I'm looking to get into doing some animations for a 3d 3rd person game I'd like to attempt to prototype, and I was wandering where you find models like the one in the image?
slipsius wrote: »
http://artofjoe.blogspot.ca/p/blog-page.html It's $40 for a whole pack of them. Definitely worth it.