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normals randomly flipping with xoliul

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garriola83 greentooth
Hi, I'm Gene and I have a problem.

I am using 3DS Max 2013 with the Xoliulshader2009.fx without the interface. I have this 3D model and I have baked the normals on them already. The problem is that when I open the file it would randomly be flipped, or correct. Now, when I flip the green channel it looks even worse. So I don't think its the bake but rather the shader itself? Maybe it's not playing nice with 2013.
One time I did delete the old file from the folder, renamed it and it worked. So something screwy is going on...HALP!
7747435968_474a32ce84_c.jpg
Any thing towards a solution would be greatly appreciated!

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