Home 3D Art Showcase & Critiques

BioHazard ReBirth r40d Area

polycounter lvl 10
Offline / Send Message
SonicBlue polycounter lvl 10
Hello,

this is my first serious attempt to do some game environments, as I didn't want to make separate UV islands for each face, I set all the mesh to smooth, and bake the normals into it, but I don't know if this is the correct approach.

Modeled and baked in Blender, details in ZBrush.

2fH4t.jpg

I was staring making some props, and after the bake the result was quite good, but after I imported this on a game engine, here's the result:

xXeQE.jpg
:poly121:

Normals

QDmB3.jpg

UVs

DzePK.jpg


What can I do to improve my baking quality so that I don't get those unwanted artifacts?

Thanks in advance.

Replies

Sign In or Register to comment.