Home Technical Talk

3ds Max soft selection gizmo

Autarkis
polycounter lvl 8
Offline / Send Message
Autarkis polycounter lvl 8
Morning polycounters :)

Been needing to do a lot of quick edits on somewhat high res meshes and i'm doing them with soft selection. I've never paid attention to it before but is there a way for the gizmo to remain locked to the original vertex/face/edge that's selected and not the average of the soft selection radius? Not life threatening issue, just annoying!

Replies

Sign In or Register to comment.