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Effect in pre render

polycounter lvl 8
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badmouse polycounter lvl 8
Hi everyone!

Checking a lot of different artist works i see in many of them different effects.

The one i really concern is this

effect_rgb.png

Looks like a camera effect or technically the RGB channel isn't in the same position.

How you create that effect?

Many artist use ToolBag to make the final screenshot of they models, maybe TookBag have this effect?

What if you don't use ToolBag, how you can create this effect?

I got a similar result in photoshop moving the RGB chanels some pixels in different ways but i don't this that is the correct way to create this effect.

How you guy do it?

Thanks :)

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