Hi,
I am currently making an acid container prop for my portfolio. I have created a low and high poly, but when it came to baking out a normal map, it has come out wavy in the area shown in the image below. I am not sure how to set the cage projection to rectify this issue. Any help would be great appreciated!
NB: Ignore the textures, they are very much a wip.
Replies
Ah cheers, I was actually just reading through that