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Wavy normal map

polycounter lvl 6
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JamieRIOT polycounter lvl 6
Hi,
I am currently making an acid container prop for my portfolio. I have created a low and high poly, but when it came to baking out a normal map, it has come out wavy in the area shown in the image below. I am not sure how to set the cage projection to rectify this issue. Any help would be great appreciated! :)
NB: Ignore the textures, they are very much a wip.

7596414588_8418e540aa_b.jpg

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