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3DS Max Baking Globar Supersampler artifacts?

polycounter lvl 5
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Pioldes polycounter lvl 5
Hi, I've run into a problem that I run into from time to time, and it's really starting to bug me. You see, it seems to happen randomly, and once it does, I can't fix it, no matter how my scenes I reset or create a new Max, skylight, etc.

Basically, when I get the glitch, I cannot use the global supersampler anymore. It turns my Lighting pass (which I use for AO) into a dot-riddled mess.

See.

In the renderer viewport: 6GeP0.jpg

In the actual Lighting Map: Kjf0C.jpg

What gives?

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