So basically I am using a realtime shader, the lcNextGenShader.
Now I want to take some presentation shots of my finished model inside of maya using this shader. Since its a character I need more vertical space, which is not possible with (standard) monitors. I could rotate my screen 90 degrees for larger screenshot, but having a proper way of doing this would be nicer.
Since this is a realtime shader, (afaik) it is not possible to simply render out a larger image.
So does anyone know of a method to capture larger screenshots in maya, or some script that does this?
Thanks. =]
Replies
Then rotate them back to vertical in photoshop and clean them up/add presentation material (name, tri count whatever)
should be able to get a (roughly) 1080p screen cap if you have at least a 22" monitor I believe?
Doesnt seem to work with this realtime shader. Already tried that.
ctrl+space.. I never knew about this.. thanks.
Yeah I have been rotating stuff like that in the past.. its a bit of a pain int he ass though.. oh well. thanks guys.
oops. sorry, i didn't test this. indeed, hlsl shaders don't seem to render. strange. cgfx shaders work fine...