Hey everyone, I've been a Polycount watcher for some time and I'd like to finally make my first post here. I'm working on a portfolio scene in UDK and I'd appreciate any feedback to help improve it.
I based my scene off one of Maxime Desmettre's, or Max Island's, concepts from Prince of Persia 2008:
Here's some shots of the environment in progress:
Right now I'm working on the terrain path on the right side next to the arched cave entrances. I'm trying to give the path more of an edge, since it looks kind of lumpy and soft right now. Any critique and comments are welcomed!