Hi there Polycount! :poly121:
I am about to start a small operation. It is a small game that will deliver a short terrifying experience that will last for only an hour. This game i will create in Unity. I have just been done with the overall concept and i am about to start with the art. But before that i need to be sure on one thing. That is if this project will be possible to accomplish. =/
This game will be a short horror experience that will be focused on making the player feel lost. This will be accomplished with a giant forest were the player will be searching for its dog. And in the forest, stuff will happen, kind off like the game: SCP-087-B
And i did some math on the forest. In order to make a genuine forest that you actually you are able to get lost in, and that takes a while to walk over before you come back to the other end (Kind of like Stephen Kings story were a man walks a cross road and always come back to it, no matter were he goes). It needs to be 2 kilometers across on both sides. This will be equal to 16 000 pine trees :poly122:!
So here is my question, if i use Occlusion Culling, will this be possible to maintain? Because the forest is not supposed to be very graphically exhausting on its own. Quite simple textures and models. It is just that if a computer have to render 16000 pinetrees at once (not including rocks and so forth) it will die!
Thanks in advance for any answers.