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How to handle this edge support?

polycounter lvl 11
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MainManiac polycounter lvl 11
I have this shoe... But im having some issues on how I should handle this edge loop so it doesnt give me issues in zbrush.

Should I

A: Figure out a way to support it

B: Don't support it, and just touch up the bake to be smooth in that area (But that wont really help me with future problems where I want that nice bake edge)

I haven't really seen anyone post how they get around this. If I do support it ill get an ugly seam and itll mess with my wrinkles when I sculpt.


The only way I see around it is to just make the shoe lip share the same edge ring as the opening of the shoe, but would I really have to do that?


http://i.imgur.com/o93NQ.png




Ok I did figure it out
http://i.imgur.com/B66iu.png

But was that my only solution?
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