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Lighting / Shadow prob

polycounter lvl 12
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JZAcH polycounter lvl 12
Ran into another prob here...

Made a small corridor with a udk default static mesh and added a spotlight.

this is how it looks with the spotlight selected

2.jpg

when i deselect the spotlight,

1-1.jpg

I want to know why that shadow is not being shown in my editor..

Also after building the lighting, why does the shadow not become crisper instead it turns out like this...

3.jpg

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