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WIP Character Critique requested please

rogermein1
polycounter lvl 6
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rogermein1 polycounter lvl 6
Hi everyone

Nice to meet you all. I recently joined polycount and this is my first posting on the forum. Hope to see and contribute great 3D Models!

I've been working on a character model based on Diablo 3 which I would like to get some critique on. I'm basically looking to see if anyone can spot deficiencies/things in my model that might get my work rejected from the 3D Still gallery:

Here is the main still image:

m1Ime.jpg

Here are the various camera shots and wireframe images to show the breakdown:

IPEuR.jpg

ZWU4J.jpg

Followed by the high poly model:

7UqSF.jpg

And finally the texture maps:

AaoiY.jpg

Software used included 3DS Max, ZBrush and Photoshop for final composites. Any critiques would be appreciated, especially things that I can improve on this model. Thanks in advance!

rogermein1

Replies

  • Ravanna
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    The texture work is nice, though perhaps some colour in specular would be an advantage if allowed.

    You've wasted quite a few quads on the face and beard, which could be used elsewhere

    Your presentation is excellent though, your artwork is easy to read.
  • rogermein1
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    rogermein1 polycounter lvl 6
    Hi Ravanna

    Thanks for the crit! I actually did have a specular color map, but didn't include because of space. This is what I had for color:

    P5M7k.jpg

    But you're definitely right about wasting the quads on the face. I'm going to try and trim them down like you said.

    Thanks again!
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