Hey guys, I've been searching for hours trying to figure out what the triangle budget is for an iphone 4 and a 4s. Currently, I am part of a team that is creating an indie title for mobile platforms. We currently are using completely baked lighting with only a diffuse shader in the unity engine. Additionally we are using cell shading, which means you take the base mesh of every model, flip the polygons and give it a black material to give each model a cool outline effect. The price of this however is the doubling of the total polycount.
Our game is from an isometric point of view, where 100 grid fields are seen at any given time.
Can someone please give us some help with the amount of drawcalls and triangle count that an iphone 4 and an iphone 4s could handle along with the amount of memory the GPU has for texture maps?
Thanks so much in advanced polycount!