It's been a long term intention of mine to have a go at making a little game or two using one of the 'indie friendly' engines, most probably Unity. I'm not intending to sell it, make an MMO or any other overly ambitious project, this is just for my own fun and learning.
This week I finally got around to getting started and got Unity up and running. Now, I'm fine with almost every aspect of the art/technical side, heck I can even do the (albeit basic) animation and effects, certainly enough to do what I intend to do, but I'm hitting a real wall with the coding side.
I know zero programming. Nada. I know a bit about how it works (variables, functions, arrays etc) but I can't write code at all. I was under the impression that I would be able to get stuck in and get results pretty easily judging from the many great examples of people who are 'beginners' but either these people are upper level geniuses, or they have access to a secret stash of tutorials that I don't know about.
I've found a fair few YouTube videos and there's plenty of tutorials on the Unity site, but a lot of them seem to be out of date and I found that some of the examples referred to presumably old builds of Unity. Others were just like 'here's the code, copy it' which doesn't really help me understand what's happening.
So, you guys who've made games coming from an art background, how did you get started? Do you have any resources for beginners?
I want to keep this as hands-on as possible, I don't really want to just put it all on hold while I cram a stack of C# books, I find I learn best when I can apply what I'm learning to 'real-world' examples.
Maybe I'm just asking too much, I just see so many people who say they couldn't code and they've made awesome happen, and it's making me feel either very dumb or missing some great resources.