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Monitor Haven

polycounter lvl 11
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Wiktor polycounter lvl 11
Hi!

Started working on an environment by Mark Yang a few days ago, and I thought I'd show you my progress so far.

Got most of the tiles modeled and I've started texturing to try different things out.
I'll go back to finish this piece up once the other pieces have been baked.

Here's what I have so far:

Z7hVI.jpg

Fhc9v.jpg

F2kWh.jpg

mxoEU.jpg

It's a lot more worn down than in the concept, and I'll most likely make it look more like the concept later on depending on how it looks once I get it in-engine.

Right now it's only a diffuse with a very, VERY basic specular.

The door was baked and then nDo'ed to add more details.

I'm gonna go crazy with textures this time. :)

Hope you like it!

Cheers!

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