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Summer Bootcamp - Week 1

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JacqueChoi polycounter
Week 1: Make A Critter
Make a small creature that should be based on something real and existing, not something made up, or fantastical. It should look as if it belongs in the same world as the reference images we have provided below.

Specifications:
500 Triangles - 256x256 texture - Diffuse/Color Map ONLY

Images that need submitting for review:
• Reference Sheets from Various Angles
• Anatomy Study (If Possible)
• Wireframe Orthographic Front/Back/Side
• Wireframe ¾ Perspective Front/Back
• UV Unwrap Layout
• Front/Side/Back Geometry with 20x20 Checkerboard
• ¾ Front/Back of Ambient Occlusion
• PSD Layer Setup
• ¾ Front/Back Final Render

Additional Notes:
• Shader Setup:
•100% Self Illumination - flat.jpg
• No Filtering
• Ambient Occlusion:
• Maya

http://www.game-artist.net/forums/spotlight-articles/1317-tutorial-ambient-occlusion-maya-alchemist101.html

• 3DS Max
http://www.eddybrown.co.uk/blog/baking-ambient-occlusion/
• PSD Layer Setup:
- Ambient Occlusion Layer – Normal
- Shadow Layer – Normal
- Highlight Layer – Normal
- Base Colours – Normal

Final Rendering should include (bare minimum):
Ground plane
Gradient Background


Examples: 000g3hy1.jpg
More Examples: http://pioroberson.com/modelpages/info_spellborn2.htm

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