Hello everyone, ESP Dota 2 admin here. Recently it was brought to my attention that the CK Set was highly criticized by polycount forum members due to the texture quality of the mount and other quality concerns. I would like to address such things from our perspective.
The CK set mount was on page 2 of top rated items all time. How is the common, non-artist tournament organizer supposed to distinguish between something that is genuinely high quality versus something that is not? I incorrectly assumed that high ratings equated to popularity and quality, which I apologize for. But, I hope you can understand why I might think that.
So, if some polycount forum member could do me a favor by going through the first 4-5 pages of the top rated items and pointing out which items are of great quality and which ones are not, I would greatly appreciate it. I'm sure I'd be able to pick up on quality differences after seeing what to look for, and if not, I will listen to the suggestions of polycount artists in the future.
Thanks again, hope you guys can understand my position.
Quick question; I tried searching for this bad had no luck. I'm wondering if it's possible to use the 3ds max biped skeleton as a rig for couriers?
Though I haven't used biped, I used an auto-rigger for my courier and it worked, though I had to make sure it was under 52 bones and there were correctly named attachment points. It seems to have worked
Though I haven't used biped, I used an auto-rigger for my courier and it worked, though I had to make sure it was under 52 bones and there were correctly named attachment points. It seems to have worked
weird: i dont see why people wanna give away a piece of their cut for exposure. I just had a talk with someone who offered promo, endorsment, prolong something and so forth while I just do my modeling thing and at the end he gets a piece of the revenue. nothin for a tournament, just exposure on websites. he didnt even take the time to check my stuff, he just asked what i got in and how its selling. lol, seems rather odd to me. apparently this new business model is going around indeed. but why the heck would i "buy" publicity if the workshop did work without it, at least at this scale, before and still works?
Well i can understand why you would like to promote your items. It may just be because of my sets so far, but i'm mostly stuck to page 2, never really getting enough visitors/votes and then you have Items like atm the DotaCinema set or maybe some Nexon, which immediately rushes to page 1 top spots.
But they aint ingame yet and its said that valve takes a look at all items, and i somewhere read that one particular person at valve/dota2 is actually taking alook at older submissions to make sure good things are not left out out of organization issues.
so why would be promotion soO important that people would "pay" for it? i dont get. i mean i totally understand the concerns about that new trend thats coming up, but isnt it in the hands of the artists to take the deal or not take the deal?
those votes look more like luxury to me. they are a kind of a feedback but sometimes even really good items dont get much votes.. so they are kinda pointless in the end arent they?
I have no idea how valve picks the stuff, but it seems reasonable that they would put in an item with a lot of votes over a less popular item. And if you choose to share some revenue for enough votes to get popular and so increase the chances to get into the game it is still better than to have all revenue for yourself in theory but not getting into the game at all, no? Just trying to put in another perspective.
Whatever, if you take a look at my items they are still on page 2, so you know i haven't made any deal like this any way
I incorrectly assumed that high ratings equated to popularity and quality
Popularity, maybe. Quality, style-fitting, not so much.
Average D2 player runs it on medium to low settings, so they wouldn't see the difference anyway.
hey guys is it possible to use custom particles on couriers?! im bit confused some people tell me NO... when i look at tinkbot i think YES ... when i look at valves page( which i do not believe anymore says (YEANO)
hey guys is it possible to use custom particles on couriers?! im bit confused some people tell me NO... when i look at tinkbot i think YES ... when i look at valves page( which i do not believe anymore says (YEANO)
I'm pretty sure there's still no way to import your own custom particles. You can import a mesh to define where the stock particle spawns though.
Lately Valve has been doing custom particles for items that require them though. For my NP staff in the Rubiline chest for example they did a quick particle.
i am working on a concept for a TA set right at the moment.
(also looking for a collabo to build it)
what do u guys think?
I feel that the head piece breaks her silhouette too much. I like the rest of it, but I think the head piece needs to be re-worked to not break her silhouette so much
I feel that the head piece breaks her silhouette too much. I like the rest of it, but I think the head piece needs to be re-worked to not break her silhouette so much
I get baited into these discussions - and I am too passionate about them.
"I promise to just be happy for those who are successful through marketing and networking" - I need to repeat that in the mirror every day for a month.
It's like complaining about Justin Beiber or Miley Cyrus or Kim Kardashian - or ad infinitum. Telling people what they like or what is good vs. letting them chose is a corner stone in the foundation of our society.
I should change my name to Don Quixote. "Social programming is not evil - it can make you a lot of money" - there is another mantra to chant in the mirror.
After seeing the change, not quite what was needed. For more in depth:
You can keep the headpiece, just make it less prominent. One way you could do this would be to lower the tip to eye-level, reduce the amount covering her head (use curved lines, such as having the peak have a very narrow taper (similar to her sleeves).
Also consider curving the golden rim of the headpiece so that it looks more like cloth and less like Metal. TA is all about her curves.
Hey, almost done texturing my axe, still fiddling with the masks and playing around with bits and pieces. I'd really like to get some feedback before I round off my first dota item.
Hello to you all, this is my first first item set (at least good enough to be shown here) for omnyknight , i want to give thanks to the polycount comunity and a special thanks to LennyAgony. I'm open to sugestions so let me know. If you like it give me a vote below.
Hello to you all, this is my first first item set (at least good enough to be shown here) for omnyknight , i want to give thanks to the polycount comunity and a special thanks to LennyAgony. I'm open to sugestions so let me know. If you like it give me a vote below.
Hellmaster, I'd recommend not blowing out your marketing images like that. It just looks bad and eclipses the detail that you have on your omni set. Keep it clean and readable, just my two cents.
Does anyone know anything about jiggle bones and if there is anything special you need to do to get them to work?
As far as i am aware Dota2 source engine does not support jiggle bones. You would need to fake it by rigging to another bone that may give a sense of jiggle
Hey guys, just to have a little bit more of information, not trying to create a debate about it. I did an item just for fun and to see what happens, right now it has 4 stars but more ratings than other assets I saw that have already 5 stars (I think its beacause someone rated me bad). So my question is, is there any relation between stars and been accepted in the game? Does anyone here have an asset in the game with less than 5 stars?
Again, is just to have more things clear, I really dont care where my weapon ends up at the end. I had fun doing it
As far as i am aware Dota2 source engine does not support jiggle bones. You would need to fake it by rigging to another bone that may give a sense of jiggle
Hmmm, maybe we just can't edit them? I thought they were used in the engine, for example take a look at the Lycan ultimate and move him around on the importer, his tail and neck fur seem to have jiggle bones on them.
Hey guys, just to have a little bit more of information, not trying to create a debate about it. I did an item just for fun and to see what happens, right now it has 4 stars but more ratings than other assets I saw that have already 5 stars (I think its beacause someone rated me bad). So my question is, is there any relation between stars and been accepted in the game? Does anyone here have an asset in the game with less than 5 stars?
Again, is just to have more things clear, I really dont care where my weapon ends up at the end. I had fun doing it
Replies
And here's a wip of my Disruptor beard
maybe it's something as simple as an upscaled/dowscaled model, or the item origin is not 0,0,0?
I love what you have done with his headpiece. Super eye catching and great silhouette.
DO PETS!
He has! http://www.polycount.com/forum/showpost.php?p=1941901&postcount=8
I need some constructive criticism on this new batrider mount before i paint him up,
His name is Dragool.
by friend's request . I make a mini tutorial about my abaddon texture .Hope it is useful.
http://www.polycount.com/forum/showpost.php?p=1942127&postcount=4
maybe im the only one but a mix of dragon and a fat bat is no good idea it looks like a very fat Pteranodon
http://commons.wikimedia.org/wiki/File:Pteranodon_hharder.jpg
maybe use some refs of real Pterosauria that would look just better in my opinion...
crits out ;o
The CK set mount was on page 2 of top rated items all time. How is the common, non-artist tournament organizer supposed to distinguish between something that is genuinely high quality versus something that is not? I incorrectly assumed that high ratings equated to popularity and quality, which I apologize for. But, I hope you can understand why I might think that.
So, if some polycount forum member could do me a favor by going through the first 4-5 pages of the top rated items and pointing out which items are of great quality and which ones are not, I would greatly appreciate it. I'm sure I'd be able to pick up on quality differences after seeing what to look for, and if not, I will listen to the suggestions of polycount artists in the future.
Thanks again, hope you guys can understand my position.
Kind regards,
PyK
This is news to me!
Quick question; I tried searching for this bad had no luck. I'm wondering if it's possible to use the 3ds max biped skeleton as a rig for couriers?
Though I haven't used biped, I used an auto-rigger for my courier and it worked, though I had to make sure it was under 52 bones and there were correctly named attachment points. It seems to have worked
I use CAT rig tool . It work perfect too.
Thank you! Critters are incoming.
Finished tweaking textures. Eagle is rigged and being animated. The wolf I should finish rigging tomorrow.
so why would be promotion soO important that people would "pay" for it? i dont get. i mean i totally understand the concerns about that new trend thats coming up, but isnt it in the hands of the artists to take the deal or not take the deal?
those votes look more like luxury to me. they are a kind of a feedback but sometimes even really good items dont get much votes.. so they are kinda pointless in the end arent they?
pretty much. :thumbup:
Whatever, if you take a look at my items they are still on page 2, so you know i haven't made any deal like this any way
Average D2 player runs it on medium to low settings, so they wouldn't see the difference anyway.
hey, mate. your pre render is so AWESOME!!!
Hope valve add it!!!
When u're planing finish model?
Can u share me more WD's arts pls?
jeeez, that cloth is a different thing, but i am makin progress i think.
I'm pretty sure there's still no way to import your own custom particles. You can import a mesh to define where the stock particle spawns though.
Lately Valve has been doing custom particles for items that require them though. For my NP staff in the Rubiline chest for example they did a quick particle.
(also looking for a collabo to build it)
what do u guys think?
I feel that the head piece breaks her silhouette too much. I like the rest of it, but I think the head piece needs to be re-worked to not break her silhouette so much
what would u think about that:
https://dl.dropboxusercontent.com/u/21608461/visuals/ta%20set%20Kopie%20v6.jpg
its a littlebit changed version at the part u mentioned
Yep biped will work. I used it for both my taunt and the cat courier.
http://steamcommunity.com/sharedfiles/filedetails/?id=182693156
http://steamcommunity.com/sharedfiles/filedetails/?id=166955998
http://steamcommunity.com/sharedfiles/filedetails/?id=190349336
Why go so angular on that high collar? The bulky polygon-y shape looks really off.
Try rounding it up, with more concave shapes. Reworking those frames to make it look lighter won't be a bad idea too.
@Tairow:
The ingame screens don't do justice to the texture work, try maxing out the graphics before taking them.
I really like the shapes, but that teethy face looks strange to me.
"I promise to just be happy for those who are successful through marketing and networking" - I need to repeat that in the mirror every day for a month.
It's like complaining about Justin Beiber or Miley Cyrus or Kim Kardashian - or ad infinitum. Telling people what they like or what is good vs. letting them chose is a corner stone in the foundation of our society.
I should change my name to Don Quixote. "Social programming is not evil - it can make you a lot of money" - there is another mantra to chant in the mirror.
its simple PyK
never listen to artists they make the shit they dont buy it ...
After seeing the change, not quite what was needed. For more in depth:
You can keep the headpiece, just make it less prominent. One way you could do this would be to lower the tip to eye-level, reduce the amount covering her head (use curved lines, such as having the peak have a very narrow taper (similar to her sleeves).
Also consider curving the golden rim of the headpiece so that it looks more like cloth and less like Metal. TA is all about her curves.
Hope this helps some.
Steam Page: http://steamcommunity.com/sharedfiles/filedetails/?id=190386062
Here's some ingame screens:
Ouch.
Thanks guys! I'll spend today finishing up and hopefully submit it tonight
http://steamcommunity.com/sharedfiles/filedetails/?id=190488556
Hellmaster, I'd recommend not blowing out your marketing images like that. It just looks bad and eclipses the detail that you have on your omni set. Keep it clean and readable, just my two cents.
As far as i am aware Dota2 source engine does not support jiggle bones. You would need to fake it by rigging to another bone that may give a sense of jiggle
Again, is just to have more things clear, I really dont care where my weapon ends up at the end. I had fun doing it
http://steamcommunity.com/sharedfiles/filedetails/?id=187591228&searchtext=trigem
Hmmm, maybe we just can't edit them? I thought they were used in the engine, for example take a look at the Lycan ultimate and move him around on the importer, his tail and neck fur seem to have jiggle bones on them.
There are items ingame that have 4 stars on the workshop. I have never seen any with 3 stars though.